feat(ws server): added in a websocket on port system to help with better logging
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163
backend/cmd/services/websocket/handler.go
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163
backend/cmd/services/websocket/handler.go
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@@ -0,0 +1,163 @@
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package socketio
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import (
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"encoding/json"
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"log"
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"net/http"
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"time"
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"github.com/gin-gonic/gin"
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"github.com/gorilla/websocket"
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"lst.net/utils/db"
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)
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type JoinPayload struct {
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Channel string `json:"channel"`
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Services []string `json:"services,omitempty"`
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APIKey string `json:"apiKey"`
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}
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// type Channel struct {
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// Name string
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// Clients map[*Client]bool
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// Register chan *Client
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// Unregister chan *Client
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// Broadcast chan Message
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// }
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var upgrader = websocket.Upgrader{
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CheckOrigin: func(r *http.Request) bool { return true }, // allow all origins; customize for prod
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}
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func SocketHandler(c *gin.Context) {
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// Upgrade HTTP to websocket
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conn, err := upgrader.Upgrade(c.Writer, c.Request, nil)
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if err != nil {
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log.Println("Failed to upgrade:", err)
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c.AbortWithStatus(http.StatusBadRequest)
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return
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}
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defer conn.Close()
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// Create client struct
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client := &Client{
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Conn: conn,
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IPAddress: c.ClientIP(),
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UserAgent: c.Request.UserAgent(),
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Channels: make(map[string]bool),
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}
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clientsLock.Lock()
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clients[client] = true
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clientsLock.Unlock()
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defer func() {
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clientsLock.Lock()
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delete(clients, client)
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clientsLock.Unlock()
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client.MarkDisconnected()
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client.Disconnect()
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conn.Close()
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}()
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for {
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// Read message from client
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_, msg, err := conn.ReadMessage()
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if err != nil {
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log.Println("Read error:", err)
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clientsLock.Lock()
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delete(clients, client)
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clientsLock.Unlock()
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client.MarkDisconnected()
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client.Disconnect()
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break
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}
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var payload JoinPayload
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err = json.Unmarshal(msg, &payload)
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if err != nil {
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log.Println("Invalid JSON payload:", err)
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clientsLock.Lock()
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delete(clients, client)
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clientsLock.Unlock()
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client.MarkDisconnected()
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client.Disconnect()
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continue
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}
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// Simple API key check (replace with real auth)
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if payload.APIKey == "" {
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conn.WriteMessage(websocket.TextMessage, []byte("Missing API Key"))
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continue
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}
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client.APIKey = payload.APIKey
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// Handle channel subscription, add more here as we get more in.
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switch payload.Channel {
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case "logs":
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client.Channels["logs"] = true
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case "logServices":
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for _, svc := range payload.Services {
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client.Channels["logServices:"+svc] = true
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}
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case "labels":
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client.Channels["labels"] = true
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default:
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conn.WriteMessage(websocket.TextMessage, []byte("Unknown channel"))
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continue
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}
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// Save client info in DB
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client.SaveToDB()
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// Confirm subscription
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resp := map[string]string{
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"status": "subscribed",
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"channel": payload.Channel,
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}
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respJSON, _ := json.Marshal(resp)
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conn.WriteMessage(websocket.TextMessage, respJSON)
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// You could now start pushing messages to client or keep connection open
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// For demo, just wait and keep connection alive
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}
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}
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func (c *Client) SaveToDB() {
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// Convert c.Channels (map[string]bool) to map[string]interface{} for JSONB
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channels := make(map[string]interface{})
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for ch := range c.Channels {
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channels[ch] = true
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}
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clientRecord := &db.ClientRecord{
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APIKey: c.APIKey,
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IPAddress: c.IPAddress,
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UserAgent: c.UserAgent,
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Channels: db.JSONB(channels),
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ConnectedAt: time.Now(),
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LastHeartbeat: time.Now(),
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}
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if err := db.DB.Create(&clientRecord).Error; err != nil {
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log.Println("❌ Error saving client:", err)
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} else {
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c.ClientID = clientRecord.ClientID // ✅ Assign the generated UUID back to the client
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}
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}
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func (c *Client) MarkDisconnected() {
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now := time.Now()
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res := db.DB.Model(&db.ClientRecord{}).
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Where("client_id = ?", c.ClientID).
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Updates(map[string]interface{}{
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"disconnected_at": &now,
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})
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if res.RowsAffected == 0 {
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log.Println("⚠️ No rows updated for client_id:", c.ClientID)
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}
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if res.Error != nil {
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log.Println("❌ Error updating disconnected_at:", res.Error)
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}
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}
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